Souuuuuunds SOUUUUUNDS by Derrick Fields

Hey everyone,

Just a small update as to what’s been the latest for Onsen Master. Most recently we’ve been working toward the music and sounds that will be featured in the game. We’ve now added talented composer Dorrell Ettienne to the team and they will be producing the game’s soundtrack (more on that one later)! In addition, we’ve started adding some SFX and confirmation sounds into the game. Check out this (very satisfying) “poof” sound for the ingredients.

Play Our Indie Megabooth Submission by Derrick Fields

Hey everyone!

Last week (I think it was last week. What is time?) we submitted Onsen Master to Indie Megabooth in hopes to be accepted for this year’s PAX. We would absolutely love for you to join in on the fun and play the latest version of Onsen Master.

Hit up our page and download the latest prototype. Use the password: OnsenMaster to gain access to the page. If you’re interested in providing feedback or contributing to our bug report, join our Discord and rally with the rest of us chatting games and other fun things!

Thanks for your support and tale care!

We Have a Kappa! by Derrick Fields

kappa, rendered in Unity3D

kappa, rendered in Unity3D

Hey everyone!

This week I wanted to share with you a new addition to Onsen Master-- the kappa. The kappa will be the first yokai to appear in the game and we are currently testing out its mechanics. Currently, we'd like for them to spill water around the hot spring, forcing the player to break from their usual routine and clean things up. Once it's in, I'm thinking we'll release another build to for people to test play!

In the meantime, check out their idle and walk animations.

kappa idle animation

kappa idle animation

kappa run animation

kappa run animation

New Bath Water and Pour Animation Completed by Derrick Fields

Water shader and pour animation.

Water shader and pour animation.

Hey everyone!

Derrick here. Doing my best to make sure this blog gets updated regularly.

Most recently, I completed getting the water shader and particle emitter added to our, previously static and stale looking, bath water. Hope you like it! This week I am moving on to making the first yokai to show up in the game, so be on the look out next week for a new character.

Our Initial Stage is Really Coming Together! by Derrick Fields

Hey everyone!

Apologies for the radio silence on our developer blog. As a team of only three, some things tend to fall by the wayside (like updating our site). BUT… that does not mean we haven’t been grinding away at updating Onsen Master for our demo build.

Check out the latest version of our stage below!

First stage to Onsen Master, Nakatsukuni Onsen.

First stage to Onsen Master, Nakatsukuni Onsen.

There are still a bit to do (updating some textures, and just a feeewwww more ambient objects), but it’s about done!

Stay tuned for more!

Small Update Before the Holidays by Derrick Fields

So the Onsen Master Team will be at MAGFest.

If you happen to be there, be sure to follow us on Twitter and Instagram to know where to find us and say “hello”! We’ll be hanging from Jan 2 - 7.

We’ve Got Some New Assets on the Way!

I’ve been hustling to get the incomplete mixing station that some of you saw in our last build finished. Well, it’s finally done and ready to be placed in a new version of our alpha build as we creep toward making a demo. Have a look!

Mixing Station

Mixing Station

Hello New Friends! Welcome to the Onsen Master Blog by Derrick Fields

こんばんはみんあさん!(Hello everyone!)

Derrick here! First off, I want to thank everyone who stopped by the Onsen Master booth during the Japanese Matsuri Festival in September. We had a blast talking about what’s coming to Onsen Master and getting a chance to show you some of our game play. Thank you so much for signing up for our mailing list and showing your interest.

Since we have some new faces here, I wanted to give you a rundown of the Onsen Master blog and what you can expect from subscribing to email updates.

Usually every week or so, I will be providing the latest news on Onsen Master. This will range from concept art, time lapses, 3D game models, and bits of game play to show the latest mechanics. Here, you will also find announcements on our next public appearances, game jams, and opportunities to play test new builds of the game. If that’s not your thing, feel free to unsubscribe! No offense taken.

For those of you that want to stick around, be sure to follow Onsen Master on Facebook and Twitter. You can also find some of my other work and Onsen Master art/concepts on my Instagram. Working on getting a Twitch back up and Discord channel going for those interested in seeing and hearing us ramble on, so stay tuned!

And Now for Some Updates

International Games Day

Want to play our build again? Look for Onsen Master at the International Games Day, held at the Chicago Public Library Saturday, November 3 from 10AM - 4PM. We’re hustling to get in a couple changes implemented, but it will mooooostly be the same build from the matsuri festival.

A New Customer Approaches!

We’ve got a new customer on the way! Check out the concept art for Hogo Nohara (still thinking about that name, so don’t get attached).

Hogo Nohara Concept Art by WakingOni (Derrick)

Hogo Nohara Concept Art by WakingOni (Derrick)

That’s all for now! Again, I wanted to shout out a huge thanks for coming to support us and wanting to hear about our game. Stay tuned for more!

お久しぶりですみんあさん。It's Been A While Everyone! by Derrick Fields

And I Have a TON of News

Derrick here! Sorry for the long bout of silence. These last couple of months have been extremely busy for not only myself but Tim and Leo. As we transition into the best season ever (that’s fall, btw), we will have a ton of cool things on the table for Onsen Master. Check out what’s to come below!

Chicago Japanese Matsuri

From Saturday, September 29th until Sunday, September 30th Leo and I will be set up at the Chicago Japanese Matsuri Festival debuting some early alpha gameplay of Onsen Master. Now, because the state of this game is still very early (pre-alpha in fact) that means that most of the mechanics are still being tested and not all of the art work is spiffy. But we would still love to hear your early impressions of its functionality and borrow a bit of your time. So please stop by!


Our First Onsen Customer!

I’d also like to introduce Tobu Torinou. The first onsen customer that will be inserted into Naka-Onsen.

Torinou-san is a former samurai, who has been coming to Naka-Onsen for a very long time; since the days of the original master. So you can imagine the impact of it’s closing would have on such a long-time patron. But after “a little bird” told them about the return of the onsen and they quickly took to the trails to see for themselves.

Note - Tobu Torinou’s name contains a bit of word play. ”Tobu (飛ぶ)” translates to fly/jump, whereas “Torinou (鳥脳)” is a mashup of of the kanji for bird (tori) and brain (nou).

New Mechanics!

NO MORE BASEMENT! After much debate, trial, and error the team and I have decided to do away with the basement section to Onsen Master. We agreed that it would take the player away from the pace of the game too often and so we’re relocating and redesigning it.

In exchange for the basement and ingredient shelf, we will be implementing a Mixing Station. Here the player will stop to combine ingredients, that they will then dump into the customer baths. We really feel that this will keep up the zany antics we intend for, while also maintaining a good overall pace to the level.

Mixing Station Concept Art by WakingOni (Derrick)

Mixing Station Concept Art by WakingOni (Derrick)

YOU CAN GRAB STUFF! Along with the changes to the basement, we are also changing how the player will interact with customers and objects during gameplay. Now players will be able to make use of the Left and Right Bumpers/Triggers to pick up ingredients or hold customers hands. This mechanic will be used to guide customers to their baths, as well as dump ingredients after mixing.

SPEAKING OF MIXING! Instead of selecting ingredients on an ingredient shelf, players will now combine ingredients together in a small mechanic added to the mixing station. We agreed that this would also add a new spin on how to play the game, as well as keep up the pace.

All of these mechanics (thanks to an immensely talented Leo) will be playable at the Chicago Japanese Matsuri Festival this weekend. So again, please stop by and let us know what you think!

That’s it!

I told you there was quite a bit to talk about this time. After this weekend, I will be sure to return to a normal update schedule and provide more news on gameplay, characters and mechanics to Onsen Master. Thanks so much for continuing to keep up with us!

Lead Designer, 3D Artist