Onsen Dev Blog: And the Floodgates are open! / by Kevin Bobbitt

Hello Everyone!

Welcome to the first Dev Blog post for Onsen Master! As many of you know we have been hard at work on Onsen Master to bring you a fantastic title, but you may be asking yourselves "why are they just now doing Dev Blog posts?" Well the simple answer to that is we are now at a point where we feel confident and comfortable enough to share some of our project with the public. But before we get to that we want to take some time to introduce ourselves to you all and explain exactly what we all do.

Derrick Tarrance
Role: Director, Designer, Lead Artist
Derrick is an Illustrator and 3D Artist by trade. The decision to create Onsen Master originated from their devotion to studying Japanese culture and arts. Under the name Waking Oni, most of their works come heavily influenced by Black culture, anime, and various Japanese art movements.
Likes - Horror Games, Cookies, and JRPG's
Dislikes - That one wet sock because you stepped in something.

Tim Robinson
Role: Producer, Project Manager, Designer
Tim has a long history of taking ideas and pulling resources together to make them come to life. With an addiction to well built fictional worlds, he has found a way to mix his skills with his passions in the game development field.
Likes - RTS Games, Adam Jensen's Beard, and Chocolate
Dislikes - Command & Conquer being canceled, Deus Ex being put on hiatus, and not having chocolate

Sarah Gavagan
Role: Artist
Sarah is a freelance illustrator with a passion for fantasy and creatures. Heavily influenced by printmaking, Golden Age illustrators and nature, most of her work plays with various forms of spirituality, magical worlds and characters.
Likes - The Legend of Zelda, Stationary sets, and Dressing up like He-man
Dislikes - Burnt Pancakes and Wasted Potential

Leo Riveron
Role: Programmer, Tech Lead
Leo has been developing games for over a decade, both professionally and recreationally. His role is to take design concepts, art assets, and music files, and code them into a fun, immersive, and innovative game. By utilizing and building upon previous games' features and functionality, each subsequent game is built on top of a more and more robust engine that helps make development easier and more streamlined.
Likes: Platformer games, RPG games, Rick and Morty, playing music, and being a ninja.
Dislikes: When the computer crashes without saving, headphone cords, stale protein shakes, and toxic masculinity.

And that's us! Thank you for taking the time to get more acquainted with the team and we hope to see you all back here next week for our first full piece of development news.

See you then!