Indie game development is not easy... but nothing that you're passionate about should be, right?
Despite the retrospective dev articles and documentaries out there, I still choose to pursue it because it's an opportunity to share your world with others. The Onsen Team and I have been developing the same game, part-time, for the last 3 years now. From its infancy to approaching a prototype everyone can be proud of, every fire hoop and hurdle that's overcome leaves me the way one might feel after taking on a minor Dark Souls boss (I say minor because we're still not done yet).
As we made these successes, it was without a doubt there'd be our own version of Anor Londo ("a really hard spot" if you don't care for the Souls references) on the horizon; for now, that meant making a company. Onsen Master is becoming something much more than just a passion project among friends and I want to make sure we are wearing the right kind of armor. So I started asking other devs, prodding business owners, and sifting through Reddit posts on what are the appropriate steps in creating a business. My ears bled with audio books and there was no more space in my brain for the "do's and don'ts" of small business. When I felt comfortable with the resources I gathered, I found a lawyer to assist me with all the needed paper work and made my artist name, WakingOni, an LLC just a few months ago. Overall this was not an easy accomplishment, but it wasn't all that hard either. Most of all it was a commitment of my time and my money, both of which hold platinum trophies as coveted things for me and I'm sure many others.
There's still more to do, but at least with those steps out of the way, I feel much safer about when we finally take Onsen Master to crowdfunding. Most of all, I hope this game is not the only title to exit Waking Oni's door. I truly want this to become that bonfire I return to each day and continue making games. That's the last Dark Souls reference I'll make.
Praise the sun \[T]/... whatever, sorry.