game development

お久しぶりですみんあさん。It's Been A While Everyone! by Derrick Fields

And I Have a TON of News

Derrick here! Sorry for the long bout of silence. These last couple of months have been extremely busy for not only myself but Tim and Leo. As we transition into the best season ever (that’s fall, btw), we will have a ton of cool things on the table for Onsen Master. Check out what’s to come below!

Chicago Japanese Matsuri

From Saturday, September 29th until Sunday, September 30th Leo and I will be set up at the Chicago Japanese Matsuri Festival debuting some early alpha gameplay of Onsen Master. Now, because the state of this game is still very early (pre-alpha in fact) that means that most of the mechanics are still being tested and not all of the art work is spiffy. But we would still love to hear your early impressions of its functionality and borrow a bit of your time. So please stop by!

chicago-japanese-matsuri-onsenmaster

Our First Onsen Customer!

I’d also like to introduce Tobu Torinou. The first onsen customer that will be inserted into Naka-Onsen.

Torinou-san is a former samurai, who has been coming to Naka-Onsen for a very long time; since the days of the original master. So you can imagine the impact of it’s closing would have on such a long-time patron. But after “a little bird” told them about the return of the onsen and they quickly took to the trails to see for themselves.

Note - Tobu Torinou’s name contains a bit of word play. ”Tobu (飛ぶ)” translates to fly/jump, whereas “Torinou (鳥脳)” is a mashup of of the kanji for bird (tori) and brain (nou).

New Mechanics!

NO MORE BASEMENT! After much debate, trial, and error the team and I have decided to do away with the basement section to Onsen Master. We agreed that it would take the player away from the pace of the game too often and so we’re relocating and redesigning it.

In exchange for the basement and ingredient shelf, we will be implementing a Mixing Station. Here the player will stop to combine ingredients, that they will then dump into the customer baths. We really feel that this will keep up the zany antics we intend for, while also maintaining a good overall pace to the level.

Mixing Station Concept Art by WakingOni (Derrick)

Mixing Station Concept Art by WakingOni (Derrick)

YOU CAN GRAB STUFF! Along with the changes to the basement, we are also changing how the player will interact with customers and objects during gameplay. Now players will be able to make use of the Left and Right Bumpers/Triggers to pick up ingredients or hold customers hands. This mechanic will be used to guide customers to their baths, as well as dump ingredients after mixing.

SPEAKING OF MIXING! Instead of selecting ingredients on an ingredient shelf, players will now combine ingredients together in a small mechanic added to the mixing station. We agreed that this would also add a new spin on how to play the game, as well as keep up the pace.

All of these mechanics (thanks to an immensely talented Leo) will be playable at the Chicago Japanese Matsuri Festival this weekend. So again, please stop by and let us know what you think!


That’s it!

I told you there was quite a bit to talk about this time. After this weekend, I will be sure to return to a normal update schedule and provide more news on gameplay, characters and mechanics to Onsen Master. Thanks so much for continuing to keep up with us!

~Derrick
Lead Designer, 3D Artist

Gameplay: We've Got Some New Mechanics! by Derrick Fields

Hey everyone!

Since our last update, we've received some critical feedback that has helped us address the core mechanics of Onsen Master. It's shaping up nicely and we wanted to share some of that with you.

The driving point to Onsen Master is customer management. As Mu, you are tasked with organizing your patrons into fresh hot spring baths, based on their ailments. Once sorted, you must then retrieve an ingredient that would alleviate their symptoms and add it to their water. Sounds simple, right? Well, it's certainly meant to start that way but once you begin to receive more variant customers the game will begin to challenge you on your organization and memory.

 See for yourself (and please excuse our early UI and lack of animations)

onsenmaster-mechanics