level design

Gameplay: We've Got Some New Mechanics! by Derrick Fields

Hey everyone!

Since our last update, we've received some critical feedback that has helped us address the core mechanics of Onsen Master. It's shaping up nicely and we wanted to share some of that with you.

The driving point to Onsen Master is customer management. As Mu, you are tasked with organizing your patrons into fresh hot spring baths, based on their ailments. Once sorted, you must then retrieve an ingredient that would alleviate their symptoms and add it to their water. Sounds simple, right? Well, it's certainly meant to start that way but once you begin to receive more variant customers the game will begin to challenge you on your organization and memory.

 See for yourself (and please excuse our early UI and lack of animations)

onsenmaster-mechanics

A Look Back: Onsen then and Onsen Now by Derrick Fields

This game has changed... a lot!

I went back to take a look at some of the early designs to Onsen Master and found some really fun takes on what the onsen was going to be like from 2014 to now. Although there are still more changes to come, it's fun to see how much progress has been made.

Have a look at these design iterations