Gameplay: New Animations Added Into Unity by Derrick Fields

I would've have posted sooner, but had been in fist-to-cuffs with Maya LT all week. But FINALLY, we got Mu's new animations working correctly in Unity. There are some tweaks that I would eventually like to make later, but this is a win for now. 

We also have an updated inventory system, where we've now included a hotbar for easy access to a small allotment of ingredients. It really assisted with the gameplay and flow (pun intended) of movement from bath to bath. 

As June 23rd approaches for the Chicago Japanese Matsuri, we're going to try and load Onsen Master up with as many great features as we can. Hoping to have a really successful first public test.

That's all for now! 

--Derrick

mu-test.gif

Gameplay: We've Got Some New Mechanics! by Derrick Fields

Hey everyone!

Since our last update, we've received some critical feedback that has helped us address the core mechanics of Onsen Master. It's shaping up nicely and we wanted to share some of that with you.

The driving point to Onsen Master is customer management. As Mu, you are tasked with organizing your patrons into fresh hot spring baths, based on their ailments. Once sorted, you must then retrieve an ingredient that would alleviate their symptoms and add it to their water. Sounds simple, right? Well, it's certainly meant to start that way but once you begin to receive more variant customers the game will begin to challenge you on your organization and memory.

 See for yourself (and please excuse our early UI and lack of animations)

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Digital Pen Pushing: Izajima Concept Art by Derrick Fields

Concept art by Derrick Fields

Welcome to Izajima! The island in which Naka-Onsen and Mu are located. 

Izajima is a small island comprised of two main provinces-- Nagi and Nami. Each province and its inhabitants are guarded by their very own mountains, aptly named Nagiyama and Namiyama. If you look closely you will find Naka-Onsen on the left, sitting just under the peak of Nagiyama. 

A Look Back: Onsen then and Onsen Now by Derrick Fields

This game has changed... a lot!

I went back to take a look at some of the early designs to Onsen Master and found some really fun takes on what the onsen was going to be like from 2014 to now. Although there are still more changes to come, it's fun to see how much progress has been made.

Have a look at these design iterations

Diving Back In! by Derrick Fields

The holidays were BRUTAL but it's time to dive back into some Onsen Master work again. We've been going over the system to establish a better gameplay cycle and think we have a much better system on our hands! Should be able to explain away those developments in just a few weeks. 

Here's to 2018! 

A Bit on the Business Side of Things by Derrick Fields

Indie game development is not easy... but nothing that you're passionate about should be, right? 

Despite the retrospective dev articles and documentaries out there, I still choose to pursue it because it's an opportunity to share your world with others. The Onsen Team and I have been developing the same game, part-time, for the last 3 years now. From its infancy to approaching a prototype everyone can be proud of, every fire hoop and hurdle that's overcome leaves me the way one might feel after taking on a minor Dark Souls boss (I say minor because we're still not done yet). 

As we made these successes, it was without a doubt there'd be our own version of Anor Londo ("a really hard spot" if you don't care for the Souls references) on the horizon; for now, that meant making a company. Onsen Master is becoming something much more than just a passion project among friends and I want to make sure we are wearing the right kind of armor. So I started asking other devs, prodding business owners, and sifting through Reddit posts on what are the appropriate steps in creating a business. My ears bled with audio books and there was no more space in my brain for the "do's and don'ts" of small business. When I felt comfortable with the resources I gathered, I found a lawyer to assist me with all the needed paper work and made my artist name, WakingOni, an LLC just a few months ago. Overall this was not an easy accomplishment, but it wasn't all that hard either. Most of all it was a commitment of my time and my money, both of which hold platinum trophies as coveted things for me and I'm sure many others.

There's still more to do, but at least with those steps out of the way, I feel much safer about when we finally take Onsen Master to crowdfunding. Most of all, I hope this game is not the only title to exit Waking Oni's door. I truly want this to become that bonfire I return to each day and continue making games. That's the last Dark Souls reference I'll make.

Praise the sun \[T]/... whatever, sorry.